Cameras can even replace the player view, allowing for scripted cutscenes or alternative gameplay. Many camera effects, including Duke Nukem 3D-style security camera or Unreal-style skyboxes.Support for high-resolution texture replacements.Greatly enhanced texture definition lump allowing scaled textures (for high-resolution), as well as compositing multipatch texture using independent rotation, mirroring, alpha transparency level and either translations or color blending for each patch.Dynamic and static lights which cast shadows.Support for PNG, JPG and TGA format images.Runs under DOS, Windows 95/98/ME/2000/XP/Vista/7, and Linux.Walking over/under monsters and other things. Ability to use TiMidity as a music source for MIDI and MUS.100% client/server networking architecture featuring in-game joining.Complete support for free look (look up & down) in all games.Removal of most vanilla Doom limits (including the visplane overflow).Support for all of Hexen's editing features (such as ACS, hubs, and new map formats).Support for all Doom engine games: the various versions of Doom, Heretic, Hexen and Strife.(The software renderer was removed in v1.33.) Polygonal engine with colored lighting, OpenGL and Direct3D support, and support for resolutions up to 1600x1200.Active development of the port stopped in 2011. The source port, with free installers for all the game shareware files, is included in the Fedora RPM software repository. It was maintained by Jānis Legzdiņš and Firebrand. Vavoom was also the first source port to include Strife support. Code from the Quake source code was added, mostly for networking and rendering. It began development in September 1999, and was first released in June 2000. Vavoom is a source port created by merging the source code of Doom, Heretic and Hexen. Linux Doom v1.10, Heretic, Hexen, Quake, Strife
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