Is this an inventive mechanic or an idiosyncratic gimmick? I’m a little dubious about whether this will be fun for a prolonged period of time but for now I’ve been won over by the cozy art style and my own personal affection for cute dioramas. Spin a magic cube to reveal various scenes that, when viewed from juuuuust the right angle, solve little puzzles. Made by a team of just two people, this is as polished an entry into the farm/craft/fight genre as I’ve seen in some time. I’ve played a lot of terrible attempts at this genre, and Len’s Island stands out above the rest with a lovely polished art style that makes the game look like it was assembled from a toychest. I showed the trailer to a friend, and when he saw the player bonk a tree and turn it into collectible planks of wood that could be turned into furniture, he was like, “oh, one of those.” Yup, one of those. You wander a bucolic island, farming crops and upgrading your shack and occasionally fighting in caves. Until that game drops (no word on release date) we’ll have to content ourselves with more Stardew-alikes and Len’s Island looks like a suitable solution. Welp, look no further: Stardew creator Eric Barone just announced that he’s working on his followup, a mysterious project called Haunted Chocolatier. For the last five years, indie developers have scrambled to produce the next Stardew Valley: A back-to-nature experience built around farming, crafting and fighting pleasingly chill modest in scope and (most importantly) beloved by millions.
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